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Career Bio 

I started my career in Florida in the summer of 2005 after graduating from Full Sail University with the degree in Computer Animation. My first job was in a company called Raydon, specializing in military simulation for United States Army, where my job was to 3D modeled and texture various vehicles, characters and weapons to be used in company designed sims. 

Three years later in 2008 I decided to slightly change direction of my career and switched to a video game industry with the company called Firebrand Games specializing in Nintendo DS and Wii games. Starting out as Senior 3D Artist, quickly rose through the ranks to Lead Artist role gaining experience of work with people and understanding of software development cycle. Worked on several well known franchises such as Need For Speed and Dirt Racing games for Nintendo.

Skip forward two more years and 6 released game titles later, I left the sunny Florida for the rocky Colorado to work on PC title called Lego Universe MMO being developed by NetDevil Game Developer. It is at that same time I started to look pass the low poly video game world and into a future of high res product presentations and visualizations under my own company called Interactive Idea LLC that concentrated on architectural modeling and rendering as well as product prototyping and 3D printing. 

Then, in the fall of 2012 I joined a company called O.C.Tanner in a role of Senior 3D Artist in charge of all 3D renderings for company's emblematic design lines that were being developed in house for company's largest clients. See examples of that work under 3D Jewelry

While still working at OCT Sergey started a photography club called Experimental Photography Group with the help of that have been growing exponentially and currently has over thousand members. The group offers opportunities to new and intermediate level photographers to learn and experiment with different photography techniques, while providing education and guidance. 

Lastly, in the Spring of 2017, I had joined consumer electronics company called ZAGG in the role of 3D Art Director where I am responsible for the entire product rendering work flow for all line/brands the company currently produces. I work within the frame of marketing department where I serve as a bridge between product designers, packaging art and web developers.

My email:

Sergey Grey

Let's work together

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